CASE STUDY
Identifying and addressing the cause of low engagement of a fitness app.
|SoSweat | Mobile app | New feature development | UX research |
Executive summary:
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Business: SoSweat, a social fitness app that motivates users through workouts, challenges, and community connections.
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Challenge: Low user engagement post-download despite offering a video call feature for social interaction.
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Goal: Identify engagement barriers and boost user interaction.
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Approach: A mixed-methods study revealed two main issues: a confusing interface and users' reluctance to connect with strangers. Solutions included a redesigned home page and a "Groups" feature to build community before one-on-one video calls.
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Impact: Improved app usability, feature effectiveness, and increased user satisfaction, as shown by follow-up testing.

The business
SoSweat is a social fitness app designed to motivate users through workouts, challenges, and community connections.
The challenges and goals
Despite offering a video call feature to workout with others and enhance social interaction, SoSweat faced low user engagement post-download. The goal was to identify the root cause of this issue and propose a solution to boost engagement.
Our approach
To understand the underlying problem, a mixed-methods study examining the app's usability and value proposition was conducted. The research revealed two primary barriers to engagement: a confusing user interface and users reluctance to connect with strangers with no relatable information.
To address these challenges 2 key changes were made:
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The home page was redesign to improve usability.
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An additional feature,"Groups", to act as a stepping stone to the existing video call function. This feature would foster a sense of community, building trust and confidence among users before transitioning to one-on-one interactions.
Impact
By pinpointing and addressing the core issues, follow up testing demonstrated improved app usability, app feature's effectiveness, and increased satisfaction.
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